WEAPONRY
- Dancing Sword = A sword that can “dance” midair and attack on the wielder’s behalf (has a chance of being faulty and instead forces the wielder to dance).
- Elemental Flintlock = A flintlock pistol that can shoot bullets of elemental energy. Can specify which element or have it random. Chances of it misfiring.
- Stun Buzzer = A small, handheld device that when triggered will stun or paralyze someone for a short period of time.
TRANSPORT
- Flying Deckswabber = A deck swabber mop enchanted to fly. Can only go up five feet in the air.
- Sacred Galewind Shoes = A sacred pair of shoes said to have been kissed by the wind itself. When worn, it will activate an enchantment that will briefly enable the wearer to run along air currents for a short distance.
EXPLORATION/TREASURE-HUNTING
- Compass Of Desire = A compass that points not north, but to whatever a person’s heart desires
- Compass Of Light = A compass that seems broken, but when it is in darkness will emit a glow that can act as a beacon and last for two hours. Must be recharged in the sun between uses.
- Dowsing Blade Lvl. 4 = The blade can now pinpoint rare items and valuable treasures over long distances. At the current level, the sword can react to treasures over 5km away.
PROTECTION
- Bubble Shield Lvl. 3 = the shield can now withstand several heavy hits before popping. It can also comfortably shield five people within its dome.
- Camouflage Cloak Lv. 4 = This upgrade increases the size of the cloak, allowing the wearer to not only hide themselves but also any gear and items they may be carrying without breaking the disguise.
- Golden Bone Armour. Heavy steel bones and teeth enclose the armour's chest and neck like a beautiful exoskeleton that both swallows and protects the wearer.
OTHER
- Ring Of Returning Lvl 1 = A curious ring allows the wearer to register a specific location and, upon activating the enchantment, return to the specified location. At its current level, it can only be used once per day and can only return to a public space.
- Ring of Evasion Lv. 1 = An enchanted ring enables the wearer to have a heightened perception, helping them avoid objects and crowds. Initially, it is only effective in avoiding small objects and getting through crowds easier, and is ineffective in combat settings.
- Pocket Dimensional Carry-On = A magically-enhanced bag that has had its carrying ability upgraded exponentially. These bags hold the power to carry many more items than physiclaly possible, while also never weighing more than a well-laden mundane bag of the same size. The bags are also enchanted to be waterproof and are able to withstand most extreme weather conditions. Also comes in a variety of bag styles! The Small-size bag is roughly the size of a coin pouch, and can hold up to 10 items roughly the same size as the coin pouch itself. The pouch never alters its shape and always retains the weight of a full coin pouch, no matter the weight of the item placed within it
- Dancing Sword = A sword that can “dance” midair and attack on the wielder’s behalf (has a chance of being faulty and instead forces the wielder to dance).
- Elemental Flintlock = A flintlock pistol that can shoot bullets of elemental energy. Can specify which element or have it random. Chances of it misfiring.
- Stun Buzzer = A small, handheld device that when triggered will stun or paralyze someone for a short period of time.
TRANSPORT
- Flying Deckswabber = A deck swabber mop enchanted to fly. Can only go up five feet in the air.
- Sacred Galewind Shoes = A sacred pair of shoes said to have been kissed by the wind itself. When worn, it will activate an enchantment that will briefly enable the wearer to run along air currents for a short distance.
EXPLORATION/TREASURE-HUNTING
- Compass Of Desire = A compass that points not north, but to whatever a person’s heart desires
- Compass Of Light = A compass that seems broken, but when it is in darkness will emit a glow that can act as a beacon and last for two hours. Must be recharged in the sun between uses.
- Dowsing Blade Lvl. 4 = The blade can now pinpoint rare items and valuable treasures over long distances. At the current level, the sword can react to treasures over 5km away.
PROTECTION
- Bubble Shield Lvl. 3 = the shield can now withstand several heavy hits before popping. It can also comfortably shield five people within its dome.
- Camouflage Cloak Lv. 4 = This upgrade increases the size of the cloak, allowing the wearer to not only hide themselves but also any gear and items they may be carrying without breaking the disguise.
- Golden Bone Armour. Heavy steel bones and teeth enclose the armour's chest and neck like a beautiful exoskeleton that both swallows and protects the wearer.
OTHER
- Ring Of Returning Lvl 1 = A curious ring allows the wearer to register a specific location and, upon activating the enchantment, return to the specified location. At its current level, it can only be used once per day and can only return to a public space.
- Ring of Evasion Lv. 1 = An enchanted ring enables the wearer to have a heightened perception, helping them avoid objects and crowds. Initially, it is only effective in avoiding small objects and getting through crowds easier, and is ineffective in combat settings.
- Pocket Dimensional Carry-On = A magically-enhanced bag that has had its carrying ability upgraded exponentially. These bags hold the power to carry many more items than physiclaly possible, while also never weighing more than a well-laden mundane bag of the same size. The bags are also enchanted to be waterproof and are able to withstand most extreme weather conditions. Also comes in a variety of bag styles! The Small-size bag is roughly the size of a coin pouch, and can hold up to 10 items roughly the same size as the coin pouch itself. The pouch never alters its shape and always retains the weight of a full coin pouch, no matter the weight of the item placed within it